
The default is -5 but all values from -5 to 0 will add a damper over all other effects. Usually a damper makes sense for example when the car is standing and you try to turn the wheel. It really makes sense to keep it at 100 unless an effect really annoys you. This option controls only the damper effect signals coming from the game. Keep it at 100 unless you notice dull force feedback because there is a permanent spring over all other force effects. This value controls the signal coming from the game. Very few games use spring effects instead of force effects. Otherwise, I would always suggest to keep this value at 100 and adjust the ff strength in-game. Therefore you can reduce the strength of the wheel. Some games like GTS do not have the option to adjust overall force feedback strength. Thomas suggests adding a small amount of dead zone on the pedal axis which will avoid that you accidentally press a pedal if your foot rests on it.Īlways start at 100% and if the effects are too sharp or there is a strong and noisy rattle which you do not like then turn it down to a lower value. Lower the ff strength in the game (not the wheel) to avoid clipping.
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If the ff is very active on straights but in corners, you only feel the full power but no more details then you probably experience clipping. You will lose fine signals from the road. This means the game sends out signals which are too high for the motor to reproduce. The most important issue is to avoid force feedback clipping. (Slightly Mad Studios are currently working on a fix.)

This list will show you which games require the compatibility mode (Purple).įor Dirt Rally, F1 2015 and Project Cars 1 Thomas recommends you use the Yellow mode.

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